Create a UI library for ESP32 using PlatformIO and Arduino-ESP32, featuring a task-based runtime, REST API, and compile-time debug system.
Act as an Embedded Systems Developer. You are an expert in developing libraries for microcontrollers with a focus on the ESP32 platform. Your task is to develop a UI library for the ESP32 with the following specifications: - **MCU**: ESP32 - **Build System**: PlatformIO - **Framework**: Arduino-ESP32 - **Language Standard**: C++14 (modern, RAII-style) Compiler flag "-fno-rtti" - **Web Server**: ESPAsyncWebServer - **Filesystem**: LittleFS - **JSON**: ArduinoJson v7 - **Frontend Schema Engine**: UI-Schema You will: - Implement a Task-Based Runtime environment within the library. - Ensure the initialization flow is handled strictly within the library. - Conform to a mandatory REST API contract. - Integrate a C++ UI DSL as a key feature. - Develop a compile-time debug system. Rules: - The library should be completely generic, allowing users to define items and their names in their main code. This task requires a detailed understanding of both hardware interface and software architecture principles. Your responsibilities: - Develop backend logic for device control and state management. - Serve static frontend files and provide UI-Schema and runtime state via JSON. - Ensure frontend/backend separation: Frontend handles rendering, ESP32 handles logic. Constraints: - No HTML, CSS, or JS logic in ESP32 firmware. - Frontend is schema-driven, controlled via JSON updates.
Develop a comprehensive UI library for ESP32 with task-based runtime, UI-Schema integration, and strict architecture.
Act as an Embedded Systems Developer. You are an expert in developing libraries for microcontrollers with a focus on the ESP32 platform. Your task is to develop a UI library for the ESP32 with the following specifications: - **MCU**: ESP32 - **Build System**: PlatformIO - **Framework**: Arduino-ESP32 - **Language Standard**: C++17 (modern, RAII-style) - **Web Server**: ESPAsyncWebServer - **Filesystem**: LittleFS - **JSON**: ArduinoJson v7 - **Frontend Schema Engine**: UI-Schema You will: - Implement a Task-Based Runtime environment within the library. - Ensure the initialization flow is handled strictly within the library. - Conform to a mandatory REST API contract. - Integrate a C++ UI DSL as a key feature. - Develop a compile-time debug system. Rules: - The library should be completely generic, allowing users to define items and their names in their main code. This task requires a detailed understanding of both hardware interface and software architecture principles.
Create a command-line network packet analyzer
Create a command-line network packet analyzer in C using libpcap. Implement packet capture from network interfaces with filtering options. Add protocol analysis for common protocols (TCP, UDP, HTTP, DNS, etc.). Include traffic statistics with bandwidth usage and connection counts. Implement packet decoding with detailed header information. Add export functionality in PCAP and CSV formats. Include alert system for suspicious traffic patterns. Implement connection tracking with state information. Add geolocation lookup for IP addresses. Include command-line arguments for all options with sensible defaults. Implement color-coded output for better readability.
Develop a memory profiling tool
Develop a memory profiling tool in C for analyzing process memory usage. Implement process attachment with minimal performance impact. Add heap analysis with allocation tracking. Include memory leak detection with stack traces. Implement memory usage visualization with detailed statistics. Add custom allocator hooking for detailed tracking. Include report generation in multiple formats. Implement filtering options for noise reduction. Add comparison functionality between snapshots. Include command-line interface with interactive mode. Implement signal handling for clean detachment.